London Design Gold

2024

Linx - A pathway to emphasis

Entrant Company

O&E

Category

Conceptual Design - Education

Client's Name

Country / Region

United States

Facing the challenge of a mental health disorder is difficult enough. But another layer of pain comes with mental health conditions: dealing with other’s reactions to them. There are more people then we expected who are suffering with mental health disorder trying to hide their conditions to prevent discrimination. The need for a practical solution to educate public and prevent social stigma is in urge.

LINX is an interactive gamified Extended Reality book helps users step into patients’ world and experience their real-life struggles firsthand.

The distinctive essence of LINX lies in its approach to addressing the daily hurdles encountered by patients, reshaping them into a series of tasks that others can experience and complete. In first person roleplays, users seamlessly engage with different symptoms within the chosen scenario map through interactive mini games.

This process nurtures a sense of empathy within users, fostering a deeper connection and facilitating a more comprehensive understanding of the patient's circumstances and challenges they face.

Credits

UI/UX Design
Jiayu Liu
Product Design
Jie Yan
Product Design
Yu Ma
Product Design
Benze Chen
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