2026
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This game is a narrative puzzle game with the theme of caring for empty nest elderly. The game is set in China in the 1990s. Combine real-life issues with surreal expressions.
The protagonist Wang Xiaohu, played by the player, works outside for many years and accidentally falls into a dream space constructed by his grandmother's spiritual world. Players will enter residential areas and nursing homes in the late 1990s from the perspective of the protagonist Wang Xiaohu, exploring and collecting items that carry memories (such as old photos and unopened gifts), searching for truth in a distorted dream world, and understanding the meaning of companionship through puzzle solving.
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BLOOMDESIGN
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Interior Design - Showroom / Exhibit
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SFC Group
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Communication Design - Campaigns / Advertising
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WELIVE ARCHITECTS
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Architectural Design - Sports & Recreation