2026
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In the digital age, people are gradually being dominated by mobile phones. Excessive and fragmented mobile phone use not only seriously occupies daily disposable time and reduces work and study efficiency, but also causes a series of physical and mental health problems such as eye strain, sleep disorders, and emotional anxiety. Many people are eager to get rid of mobile phone addiction, but it is often difficult to achieve it only by their own willpower. Based on this pain point, this design creates a solution combining physical locking and intelli-gent management to help users regain control of their time and com-pletely get rid of excessive mobile phone dependence.
Focus Box is a conceptual design integrating physical locking and time management functions. Users only need to put their mobile phones into the box, pull up the zipper and lock the buckle, and the device will automatically start the locking mode, physically blocking the possi-bility of uncontrolled use of mobile phones and providing solid sup-port for self-discipline; at the same time, when the mobile phone is locked into Focus Box, users can still answer important calls through the cloud window, balancing self-discipline and communication needs.
The product is equipped with four core working modes, covering all scenarios such as focus, sleep, flexible control and efficient time allocation, adapting to different users' time management needs.
The product is matched with a dedicated APP and mini-program, which can realize refined data statistics and personalized function set-tings, with a built-in "Time Player" level evaluation system and a community communication platform to help users manage time efficiently and persist in self-discipline.
The designer of this product advocates becoming the master and player of time, rather than its slave. The core goal of this design is to help users stay away from mobile phone distractions, improve concen-tration and task efficiency, balance the relationship between work, rest and life, and finally guide users to establish a healthier and more self-disciplined lifestyle, allowing time to return to the users' own control.
Credits
Entrant
Shenzhen Root Innovation Technology Co., Ltd.
Category
Product Design - Baby, Kids & Children Products
Entrant
Changzhou Kufun Sporting Goods Co., Ltd.
Category
Product Design - Sports Equipments